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Arcane Blaster Casters is a board game currently being developed by Mihai alongside Malcolm Armstrong.
Players take the role of spellcasters and attempt to be the last magician standing in a free-for-all battle of destructive spells, insidious traps and frantic action.
Wander is a randomly generated, slow-paced take on the endless runner genre. It is being developed by Mihai in his spare time. 
The game began as an exploration of silhouettes and simple scripting in Construct 2.

You can watch a video of the pre-alpha build here.
 The music was created by FatBard.
Poseidon and Dinky Dice Racers were developed by the 2014 Mprof Game Development students at the University of Abertay Dundee, during the final semester of the course.
Mihai's role was that of a freelance artist, creating background assets and concept art for both games, in two very distinct art styles. While Poseidon had a tense atmosphere, Dinky Dice Racers was lighthearted and colourful. 
You can view a video of Poseidon's pilot segment here.
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Mihai Georgescu is a freelance artist and game developer currently living in Scotland.

He has created numerous illustrations, logos and digital paintings for bands, martial arts and various societies. He also enjoys the creative process of making games and is currently creating artwork for a 2-8 player board game called Arcane Blaster Casters. 

Mihai is proficient in multiple software packages, including Adobe Photoshop, Autodesk Maya and Mudbox, Unreal Development Kit, World Machine and Construct 2.

As part of teams, Mihai has taken on multiple roles as an artist, ranging from background asset generation to lead artist.


Art & Game Development blog: